How often is bonus experience relevant to a campaign? Below we compare two fighters, identical except for an XP Bonus. A relevant session is one in which the fighter with bonus XP is a level ahead of the other. XP values follow an old-school trend of doubling each level, until leveling off at higher character levels.
Slow Leveling
Bonus XP
|
Relevancy %
|
Relevant Sessions
|
5%
|
9.10%
|
7 of 77
|
10%
|
17.50%
|
13 of 75
|
20%
|
33.30%
|
24 of 72
|
Medium Leveling
Bonus XP
|
Relevancy %
|
Relevant Sessions
|
5%
|
8.90%
|
4 of 41
|
10%
|
17.40%
|
7 of 40
|
20%
|
32.80%
|
12 of 38
|
Fast Leveling
Bonus XP
|
Relevancy %
|
Relevant Sessions
|
5%
|
8.70%
|
2 of 22
|
10%
|
16.80%
|
4 of 21
|
20%
|
31.50%
|
6 of 20
|
Very Fast Leveling
Bonus XP
|
Relevancy %
|
Relevant Sessions
|
5%
|
8.30%
|
1 of 12
|
10%
|
16.10%
|
2 of 12
|
20%
|
30.30%
|
4 of 12
|
View a pastebin of the source code
here if you wish to know how these
results were generated.